Single Shot, Multi Camera Switching.
This is video concept piece created while teaching at LSUS
to prototype and create (with quick turn-around) single shot
animation with a single 3D virtual camera tracking and
switching between multiple adjustable positions.
Some of these trackers follow the plane, move around the plane
target the plane from fix position on the ground.
This demo video shows the VR cave I help
setup, as well as displaying content created
with LSUS AVE students.
There was both some IT work done to get the GL
display system to talk to a client workstation
running Maya and some 3D work done to create two
distinct VR worlds that one could walk in.
The models were originally done in XSI,
brought into Maya to display.
Trackers on both the stereo glasses and a
free space joystick enable the user to naturaly
glance around by just turning his head and move
inside the world.
All in active stereoscopic vision.
(Pre Oculus Rift work).
Proceduraly Generated large amount of flowers
for background seasons.
Also provided technical support for integration
with live action element, including camera tracking
import (to 3D software) and export to Eddie
(2D Compositing/Editing software).